# [−][src]Function nalgebra_glm::rotate

pub fn rotate<N: Real>(m: &TMat4<N>, angle: N, axis: &TVec3<N>) -> TMat4<N>

Builds a rotation 4 * 4 matrix created from an axis vector and an angle and right-multiply it to `m`

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# Parameters:

`m`

− Input matrix multiplied by this rotation matrix.`angle`

− Rotation angle expressed in radians.`axis`

− Rotation axis, recommended to be normalized.